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<p><strong>This is the Players FAQ for Playing on Hardline Dreams Server</strong><br><br><strong>Q: What
is this project about ?</strong><br><strong>A:</strong> This is the a Matrix Online Emulation
Project. The first goal was to just code the server to have a playable version with server source
code.<br>As many Players just want to play and dont want to setup his own server (what they can do when
they want) we decided to start hosting something starting November 2017.</p>
<p><strong>Q: How can i play ?<br>A: </strong>Just create a account <a href="/players">here</a> and
download the Client Installer.<br><br><strong>Q: Why you call it
"Experimental Server" ?<br>A: </strong>I call it experimental as i dont know how stable it
really works and i expect many bugs and crashes. So i just dont want to raise your expectation too high
for that.<br>Also we launch experimental features.<br><br>In 2021 Morpheus began to rework a big part of
the code. <br><br><strong>Q: How is the progress so far ?<br>A: </strong>Currently is a
little bit unstable. But the following features are implemented (if you want more details checkout our
github page):</p>
<ul>
<li>Load and Unload Abilities</li>
<li>Inventory to 80%</li>
<li>Vendors to 80% (you cannot sell and you wouldnt loose money when you but stuff - but you can
buy stuff)
</li>
<li>Teleporting through hardlines</li>
<li>Creating Character properly</li>
<li>Change Clothes</li>
<li>Mobs are walking around and you can defeat them with range combat mooves but its REALLY buggy
state (also loot is not working correctly)
</li>
<li>Many small things that i forgot</li>
<li>Hyperjump is really buggy so i wouldnt list it here :)</li>
</ul>
<p><strong>Q: Why you open the Gates in this early stage ?</strong><br><strong>A: </strong>The
Questions is "why not". I want to collect feedback as we build multiplayer functions but dont know
if they really work. Also i want to test performance "native encrypt VS c++ dll encrypt" (i
implemented both with interfaces).<br><br><strong>Q: Is this still under active development
? </strong><br><strong>A:</strong> Yep, since 2010 as we started this project i never gave up
(and properly i will never give up until we reach a good state ). Please note that like Rajko we just
spend our free spare time in this projects for no money - just for the MxO. Besides this i have a
fulltime job, childs and developing some games in my spare time too.<br>And develop on HDS;) <br>
</p>
<p><strong>Q: Does hyperjump work ?<br>A: </strong>Uhm it works more wired - so not really like in rajkos
mxoemu project<strong>.<br><br>Q: Does combat work ?<br>A: </strong>It works partically on mobs.
You can fight with Viruses against mobs and defeat some but its really a simple implemenation. <br>Loot
is working just partically (you get 5000 info every time but no items yet).<strong><br></strong>And you
can enter close combat but there are no updates in movement :) Just for the fun.<strong><br><br>Q: Do
i really need to gain EXP and Info from Mob fighting? <br>A: </strong>Yep you need
currently. I think its more fun instead of "everyone is level 50". But you get some start abilities.
Also you can change your loadout (but you cannot upload codebits and abilities...not yet :))<strong><br><br>Q: What
about Crews and Factions ?<br>A: </strong>Not working currently - but i started to implement
them. You can send a Crew Invite Request to someone and he can answer it but it wouldnt join any crew.
This is for lack of time but will come later maybe.<strong><br><br></strong></p>
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